There’s one last score to settle before the world gets its first taste of next-gen gaming. In a conflict that has lasted for more than a decade and cost the gaming community billions, two superpowers will collide one final time on PlayStation 3 and Xbox 360 this November. As the hoo-rah US Marine of first person shooters, will Battlefield 4 be able to outgun the SAS disciplined Call of Duty: Ghosts before this generation of consoles becomes an empty no man’s land?
The war began back in 2002 when Swedish developer Digital
Illusions CE (or DICE for short) teamed up with EA to bring PC gamers
Battlefield 1942. Of course, World War II games were nothing new, especially if
you consider Wolfenstein 3D as not only kick-starting the trend but indeed the
FPS genre entirely. EA themselves had piggybacked off the success of the
Oscar-winning Saving Private Ryan to inject WWII games with a much needed dose
of Hollywood pizazz, resulting in the memorable Medal of Honour series.
Battlefield 1942 was praised for its addictive multiplayer,
but that wasn’t enough to hold off the oncoming blitzkrieg at the hands of
Activision. Developed by Infinity Ward, Call of Duty was released in 2003 and
was showered with praise for being a much grittier experience, highlighting the
perils of war at a time when the genre was succumbing to trench foot.
After a barrage of sequels from the COD camp, the tides of
war eventually entered a new theatre of conflict. At this point, 2005’s
Battlefield 2 took the upper hand by upgrading its armoury to accommodate the
familiar post 9/11 war on terror that the world was exposed to on a daily
basis. Armed to the teeth with a hanger full of military vehicles, the PC
exclusive title appeared to have enough firepower to ward off incoming strikes
from other FPS titles. However, EA grossly underestimated the console market
and with online gaming becoming an integral part of the console artillery, they
left the back door open for Call of Duty to make a critical strike.
Call of Duty 4: Modern Warfare may not have shattered sales
records, but Activision managed to establish their flagship shooter as the
number one online game throughout 2007 and 2008. By giving players the
opportunity to earn their rank, customise their load out and achieve the hugely
coveted “prestige” title, COD4 redefined not only the FPS genre but multiplayer
games in general.
Even after many of Infinity Ward’s key players were
discharged from duty back in 2010, Battlefield 3 wasn’t strong enough to hold
off the might of the Modern Warfare sequels, or the various other COD spin offs
that would be released during the interim years. The bill was paid for by
consumers thanks to the emergence of new “war economy” that included
downloadable content, state of the art headsets and even video capture
equipment, all designed to give players the upper hand against their rivals in
brutally addictive online battles.
As the tenth instalment in the series, Call of Duty:
Ghosts managed to make $1 billion in revenue in just one day, but not all’s
fair in love and war. The game has been described as the weakest entry yet,
particularly for not adding anything ground-breaking to the series. The battle for FPS glory is far from over but
will Ghosts be one to deter even the most hardened Call of Duty veterans? Semper Fidelis - as long as brand
loyalty is top priority for gamers, the war will only grow hotter as it rages on
into the next generation.
Originally featured in The Big List #241

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