Wednesday, 16 October 2013

Itchy Fingers #10 - Star Power



After the death of the late Roger Ebert back in April, I was asked why video game journalism was yet to get its own version of the world’s most notorious thumb waving film critic. After last month’s controversial Grand Theft Auto V became the fastest-selling entertainment product of all time, it’s difficult to argue that it’s a “niche hobby” or “solely for kids”. So why haven’t video game journalists secured their own show on BBC Radio 5 Live or been allocated a double page spread in the centre pages of the nation’s biggest tabloids and broadsheets?

This month sees the release of Beyond: Two Souls on PlayStation 3, a psychological thriller starring Juno’s Ellen Page and Platoon’s Willem Dafoe.  Exploring what happens to us after death, the game follows Jodie (portrayed physical and vocally by Page), who goes from gifted youngster to CIA operative with the help of a disembodied spirit that grants her supernatural abilities. It’s perhaps the most prolific use of star power employed to promote a video game in memory, with both actors’ names proudly sported across the cover of the game in the same fashion as a movie poster.



Developed by French Studio Quantic Dream, the game was created using performance capture technology, pioneered by James Cameron’s 2009 sci-fi epic Avatar. From the slightest facial gesture to high octane stunts, Page and Defoe’s every movement was recorded with precise accuracy in order to craft this “interactive drama.”

Of course, it’s not the first time that screen actors have downloaded into the digital realm of interactive drama. One such game to push the boundaries of this genre was the point-and-click adaptation of cult TV phenomenon The X Files. Featuring over six hours of new filmed footage starring David Duchovny and Gillian Anderson, players had to aid Mulder and Scully in a standalone paranormal investigation.


Even in voice only, the big name actor is becoming a recurring feature in video games. Perhaps one of the most prolific examples of a screen actor lending their voice to a game would be Samuel L Jackson’s vocal portrayal of the vindictive Officer Tenpenny in 2004’s GTA: San Andreas. It was an award winning role that would ironically end the series’ love affair with the cult of personality. The blockbuster success of first-person-shooter Call of Duty has brought the likes of Kiefer Sutherland and Gary Oldman to the franchise, whilst who could forget “Sarah Marshall” herself Kristen Bell unexpectedly lending her voice and likeness to the Assassin’s Creed games.

Thanks to games such as 2005’s Fahrenheit and 2010’s Heavy Rain, Quantic Dream have already separated themselves from the over-crowded games marketplace with founder David Cage’s campaign to spearhead the idea of the interactive film. Subtle in-game decisions crafted by player’s reactions and decisions in situations ranging from the mundane to the morally ambiguous create a unique user experience that certainly gives the acting talent a method of exploring all areas of their emotional palettes



Even as the support from the cinematic community grows, gaming is still on the back foot against its silver screen cousin. Quite famously, Roger Ebert once debated that video games can never be art. However at a time when Hollywood seems largely fresh out of ideas, churning out comic book adaptations, watered down remakes of foreign exports and sequels that no one asked for, it seems to be a redundant argument. As much as I've always respected the late Roger’s opinion on film, when it comes to games, I’ll have my two thumbs pressed firmly down on the D-Pad. 

Originally featured in The Big List NI Issue #240


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