Tuesday, 15 July 2014

Itchy Fingers #19: Non-Cooperative

If this year’s Electronic Entertainment Expo is anything to go by then it seems that co-operative gameplay is about to become the next big thing in next-gen gaming. The biggest surprise however came from Ubisoft, who revealed that the biggest jewel in their gem-stuffed crown is set to include a four-player co-op campaign. But not everyone was wowed by Assassin’s Creed new multiplayer innovation however when it was revealed the game would not include playable female avatars.

Assassin’s Creed Unity moves the historical stealth series to revolutionary eighteenth century France and introduces its newest protagonist, Arno Dorian to the franchise. The entire campaign can be played with up to four players, with each player controlling Dorian on their screen, but appearing as a customized male assassin avatar on their friend’s. 

Understandably, female fans of the series are feeling rather let down. When the news broke, creative director Alex Amancio defended the decision, suggesting that such a feat would require “double the animations,” and “double the voices,” culminating in “a lot of extra production work.” 

Since these revelations, fellow developers questioned Ubisoft’s choice. Even Assassin’s Creed 3 animation director Jonathan Cooper has hit out stating that incorporating female character models would only be “a day or two’s work.” The question is why weren’t female avatars included right from the get-go? 

In what was once considered a male dominated medium, female characters have featured in some of gaming’s most treasured memories. Classic side-scrolling beat ‘em ups such as Golden Axe or Streets of Rage always featured a lady in their rosters while modern role-playing games such as Borderlands, Mass Effect or Skyrim enjoyed success amongst both sexes because they featured stories that weren’t gender specific.

Last year, the critically acclaimed Tomb Raider reboot was well received by both sexes, particularly for giving pixelated pin-up Lara Croft a proper motive and a much more mature redesign. Similarly, Naughty Dog’s The Last of Us split playable duties between the male Joel and the female Ellie, both of which helped it earn “game of the year” status from most video game publications. Yet, it still sounds quite shocking that only 4% of games in 2013 included playable female characters. 

One entry in the Assassin’s Creed series, sub-titled Liberation, actually put a female heroine in the leading role. Creole assassin Aveline de Grandpre seemed to demonstrate a step forward in gaming, by one of the industry’s leading publishers as it brought the first female playable character to a series that had since only featured men. 

What’s even more surprising is that many of Aveline’s animations were copied directly from Assassin’s Creed 3 protagonist Connor Kenway, somewhat adding further invalidity to Ubisoft’s statement that including female avatars would be too much work. 

As the spiritual successor to zombie shooter Left 4 Dead, Turtle Head Studios’ Evolve puts you in the role of one of four monster hunters as you take on a fifth player who controls an ever-evolving monster. Similarly, Lionhead Studios seek to transform the normally single player fantasy Fable into a quest fit for a fellowship in Fable Legends. Both games include female characters right from the offset. So what’s Ubisoft’s problem?

It can’t be about the sales. 48% of video game players are female. Of course, there’s more to fair representation than simply adding a few women characters. But now that I think about it, I’ve never heard a publisher actively declare they were omitting an entire gender from their game, even if it is a far too regular occurrence these days. But even if this is another shameful marketing tactic, it may just the scandal needed to put a pin in the all too obvious sexist attitudes that the gaming industry’s boys club are guilty of far too often.

Originally published in The Big List NI Issue 249 

Thursday, 10 July 2014

Banterflix CineCast - Edinburgh Film Festival 2014 Special


On this episode of the BanterFlix CineCast, I take on hosting duties while Richard and Jim share their experiences as attendees at the 68th Edinburgh Film Festival.

Running from 18-29 June, the EIFF is the longest continually running film festival in the world and has developed into a key attraction for Edinburgh, and one of the world’s best -loved audience festivals. With an emphasis upon new talent, discovery and innovation, this year’s festival saw the screening of 122 new features from 47 different countries with at least 10 premieres every day. Cold in July, Coherence, Anatomy of a Paper Clip are just a few examples of the films on offer this year. 

Podcast features reviews from quite a few films, including the one film from the programme that I had seen - Bong Joon-Ho's post-apocolyptic science fiction thriller Snowpiercer, starring Chris Evans, John Hurt and Tilda Swinton.



The podcast also features interviews with Jim Mickle, Elijah Wood, Andy Goddard and Steven Mackintosh who all attended this year’s festival. We also had a chance to sit down with Empire Magazine’s Chris Hewitt and chatted about the film magazine’s 25th anniversary celebrations.

Maybe next year I'll get to go, but until then I'll just have to take the rest of the Banterflix team at their word and apply to attend next year!

Don’t forget to follow Banterflix on Facebook and Twitter to keep up to date with what we’re getting up to, or simply check out our website for the latest movie reviews and event info.

Listen below, head to the Banterflix site, or subscribe on iTunes to make sure you never miss a show.




Tuesday, 1 July 2014

Film Review: Oculus


Mirror, mirror on the wall, who’s the scariest of them all? If the box-office is to be believed, it’s Blumhouse Productions. In recent years, the company has been behind the wave of micro-budgeted popcorn horror flicks such as Paranormal Activity,Sinister, and The Purge – all of which went on to be great financial successes at the box office. Directed by Mike Flanagan, Oculus seems to be next in line to join the ranks of the franchised fright fest.


Based on a short film, also written and directed by Flanagan, the film stars Karen Gillan as Kaylie, a young woman who has spent the past eleven years convinced that her parents’ death was caused by an antique mirror and the evil spirits that dwell within. 

While she has spent the last decade trying to build a case to support her theory, her brother Tim, played by Brenton Thwaites, has been trying to convince himself otherwise. Spending his teenage years in a psychiatric hospital, he’s finally released at the age of twenty-one, coming to terms with the fact that his family was extremely dysfunctional, rather than pinning the blame on a supernatural entity. 

When the two are reunited, they return to their parents old house in order put their demons to rest – whether they are of psychological or supernatural origins. 

Pitting skeptic against believer, Oculus actually has some rather interesting psychological ideas, particularly in the first half of the film. The cynic brother puts his sister’s delusions down to ‘fuzzy-trace theory’ – an idea that human memory creates false memories out of inaccurate associations. In this film, it’s used as a defense mechanism against dealing with the truth.

For a horror film, it’s not a new concept but one that’s quite unique to this current trend of casual big-screen summer horrors. As an audience of course, we want to believe, so the film uses a dual time frame to simultaneously explain what happened eleven years ago alongside what is happening in the present. 

Katee Sackhoff and Rory Cochrane play the parents who, depending on who you believe, are either on the verge of a rather bitter break-up or are being tormented by the demonic powers that lurk in the mirror. Initially, we’re given two sides of the same coin, as both the rational and the supernatural side of things are alluded to. 

Some interesting cinematography sees both past and present played out in real time, keeping the pace going at a heart-pumping speed, even if it is rattling towards an rather unsurprising conclusion. It’s at that point you realize that, for all of its good ideas, Oculus can’t help but succumb to the usual whizz bang funhouse horror rather than create something rather more unsettling. 

While there are reflections of Stanley Kubrick’s The Shining, the film probably owes more to the 2003 Korean film Into The Mirror, directed by Kim Sung-Ho (or its iffy American remake Mirrors, starring Kiefer Sutherland).
But the spooky mirror plot device is underused, instead stepping to one side in favour of the usual horror tropes and unnecessary lore. It’s as if Blumhouse Productions have a certain quota of loud noises and satanic references to fulfill. 

That’s not to say there aren’t some genuine shocks. One scene in particular involving a light bulb leaves a rather bad taste in your mouth. Of course, these would be all the more shocking if we hadn’t seen them already in the trailer. 

The best horrors are the ones that leave you feeling creeped out afterwards, checking all the doors are locked before you go to bed with the lights on. Instead, Oculus undoes all of its own hard work and descends into a predictable horror that goes straight for the cheap thrills. And for that sin, it needs to take a good long hard look in the mirror.

Originally published on The Big List NI